I am getting uncomfortably attached to Wired (UK), it’s becoming my gospel. The magazine’s recent piece on the success of the mobile game Angry Birds coincided with some work I’ve been doing on games dev strategies. I’ve pulled together a list of lessons from Rovio, the game’s developers, taken straight from that article, that one might consider when launching a mobile game…

Angry Birds pizza - shamelessly nicked without permission from Babble

It’s worth stating the obvious at this point, that there are no guaranteed paths to success, and if someone replicated the Angry Birds model precisely with a better game – and there are much better games – they would be more likely to fail than succeed. For entrepreneurs, failure is the norm and luck is inescapable. But more of that later. Funnily enough, that’s what this month’s Wired is all about.

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